Design and Implementation of Online Gaming for Learning Motivation and Achievement Improvement in Computer Information Technology Curriculum

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Abstract

Gamification teaching conforms to the development of The Times, takes humanism as the starting point, and uses "music" throughout education and teaching to realize teachers' music teaching and students' music learning. Therefore, it is of great significance to introduce gamification teaching into higher vocational education classroom. This paper explores the influence of gamification teaching on inducing students' learning motivation and improving students' achievement. By reading and sorting out a large number of literatures, this paper analyzes the current situation of gamification teaching and research at home and abroad, and sorts out the related concepts and basic theories of gamification teaching, providing theoretical guidance for the application research of computer information technology curriculum in higher vocational schools. Under the guidance of multiple intelligences theory and constructivism learning theory, this paper carries out the gamified teaching design of computer information technology curriculum. Combined with the author's teaching practice, two classes are selected as experimental class and control class to carry out experiments with gamified teaching and traditional teaching respectively. Through the implementation of two experimental cases, the comparative data of two classes were obtained to test the effect of gamification teaching on the improvement of students' grades and stimulate students' learning motivation. It is hoped that this study can provide guidance for the development of gamification teaching in computer information technology classroom, and provide some reference for the development of gamification teaching.

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He, M., Ratanaolarn, T., & Sitthiworachart, J. (2024). Design and Implementation of Online Gaming for Learning Motivation and Achievement Improvement in Computer Information Technology Curriculum. Computer-Aided Design and Applications, 21(s5), 268–280. https://doi.org/10.14733/cadaps.2024.S5.268-280

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