Abstract
Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution over the last few years. It is now becoming an increasingly popular tool not only in the field of creating computer games, but also in industry and educational process. From the beginning, VR devices were big, uncomfortable, and very expensive. For this reason, they were used mainly in research laboratories, high-tech companies, and military installations. Currently, leading companies in the field of new technologies, such as HTC, Google, Sony, Samsung, Oculus, resp. Meta have filled the market with compact and accessible devices for nesting in the VR. They managed to create a completely new category of consumer goods. The paper is devoted to the study of virtual reality technologies and their use for the development of our own free-ofcharge game. The created game combines several genres, escape room, with elements of the genre of Shooter (FPS) and Logic. Our game could be used to practice logic and observation. The paper describes process of developing our virtual reality game "Escape room" from the beginning step by step until game over (choosing game engine, add correct assets, creating non-player character, basic methods). The aim of our research was identifying interesting educational games, which could be used as a tutorial for those who want to create virtual reality game and also for those who had virtual reality helm and want to try something new and freely available
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CITATION STYLE
Voštinár, P., & Mandrichenko, A. (2022). “Alone in Space” - Escape Room Game for VR. International Journal of Interactive Mobile Technologies, 16(17), 20–36. https://doi.org/10.3991/ijim.v16i17.32571
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