Advances in modal analysis using a robust and multiscale method

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Abstract

This paper presents a new approach to modal synthesis for rendering sounds of virtual objects. We propose a generic method that preserves sound variety across the surface of an object at different scales of resolution and for a variety of complex geometries. The technique performs automatic voxelization of a surface model and automatic tuning of the parameters of hexahedral finite elements, based on the distribution of material in each cell. The voxelization is performed using a sparse regular grid embedding of the object, which permits the construction of plausible lower resolution approximations of the modal model. We can compute the audible impulse response of a variety of objects. Our solution is robust and can handle nonmanifold geometries that include both volumetric and surface parts. We present a system which allows us to manipulate and tune sounding objects in an appropriate way for games, training simulations, and other interactive virtual environments. © 2010 Ccile Picard et al.

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Picard, C., Frisson, C., Faure, F., Drettakis, G., & Kry, P. G. (2010). Advances in modal analysis using a robust and multiscale method. Eurasip Journal on Advances in Signal Processing, 2010. https://doi.org/10.1155/2010/392782

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