Abstract
Artificial intelligence is frequently used to control virtual characters in movies and games. When these characters appear in crowds, controlling them is called crowd simulation. In this paper, I suggest that crowd simulation could be accomplished by multi-Agent reinforcement learning, a method by which groups of agents can learn to act autonomously in their environment. I present a case study that explores the challenges and benefits of this type of approach and encourages the development of learning techniques for AI in entertainment media. Copyright © 2010, Association for the Advancement of Artificial.
Cite
CITATION STYLE
Torrey, L. (2010). Crowd simulation via multi-Agent reinforcement learning. In Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010 (pp. 89–94). AAAI Press. https://doi.org/10.1609/aiide.v6i1.12390
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