Solving the inferential frame problem in the general Game Description Language

5Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL. state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.

Cite

CITATION STYLE

APA

Romero, J., Saffidine, A., & Thielscher, M. (2014). Solving the inferential frame problem in the general Game Description Language. In Proceedings of the National Conference on Artificial Intelligence (Vol. 1, pp. 515–521). AI Access Foundation. https://doi.org/10.1609/aaai.v28i1.8791

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free