The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL. state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.
CITATION STYLE
Romero, J., Saffidine, A., & Thielscher, M. (2014). Solving the inferential frame problem in the general Game Description Language. In Proceedings of the National Conference on Artificial Intelligence (Vol. 1, pp. 515–521). AI Access Foundation. https://doi.org/10.1609/aaai.v28i1.8791
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