Abstract
This article presents the project of a hermeneutics of computer games as an alternative to current game studies. Ktosiiiski builds on Paul Ricceur's work - in particular his reflections on Hans-Georg Gadamer's game theory and on fiction in literature - as Ricceur helps raise questions about video games as cultural texts. Examining the issue of the literariness of video games as well as methods for their analysis and interpretation, Ktosiiiski argues that fictional computer games use fiction to configure and reconfigure reality as well as the human experience of being in the world.
Author supplied keywords
Cite
CITATION STYLE
Kłosiński, M. (2017). W stronȩ hermeneutyki gier komputerowych. Teksty Drugie, 2017-January(3), 51–68. https://doi.org/10.18318/td.2017.3.4
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.