Deterministic 3D human pose estimation using rigid structure

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Abstract

This paper explores a method, first proposed by Wei and Chai [1], for estimating 3D human pose from several frames of uncalibrated 2D point correspondences containing projected body joint locations. In their work Wei and Chai boldly claimed that, through the introduction of rigid constraints to the torso and hip, camera scales, bone lengths and absolute depths could be estimated from a finite number of frames (i.e. ≥ 5). In this paper we show this claim to be false, demonstrating in principle one can never estimate these parameters in a finite number of frames. Further, we demonstrate their approach is only valid for rigid sub-structures of the body (e.g. torso). Based on this analysis we propose a novel approach using deterministic structure from motion based on assumptions of rigidity in the body's torso. Our approach provides notably more accurate estimates and is substantially faster than Wei and Chai's approach, and unlike the original, can be solved as a deterministic least-squares problem. © 2010 Springer-Verlag.

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APA

Valmadre, J., & Lucey, S. (2010). Deterministic 3D human pose estimation using rigid structure. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6313 LNCS, pp. 467–480). Springer Verlag. https://doi.org/10.1007/978-3-642-15558-1_34

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