Geodesic object representation and recognition

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Abstract

This paper describes a shape signature that captures the intrinsic geometric structure of 3D objects. The primary motivation of the proposed approach is to encode a 3D shape into a one-dimensional geodesic distribution function. This compact and computationally simple representation is based on a global geodesic distance defined on the object surface, and takes the form of a kernel density estimate. To gain further insight into the geodesic shape distribution and its practicality in 3D computer imagery, some numerical experiments are provided to demonstrate the potential and the much improved performance of the proposed methodology in 3D object matching. This is carried out using an information-theoretic measure of dissimilarity between probabilistic shape distributions. © Springer-Verlag Berlin Heidelberg 2003.

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Hamza, A. B., & Krim, H. (2003). Geodesic object representation and recognition. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2886, 378–387. https://doi.org/10.1007/978-3-540-39966-7_36

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