Abstract
This research discusses about online games which become ones of the most popular commodities, particularly among adolescents. It is suggested that they prefer spending time by playing online games to studying. Consequently, the phenomenon of online game addiction gets significant. The smdy aimed to explain and describe the use of Certainty Factor Method with expert system to diagnose online game addiction on adolescents. Its setting was Java island by involving some students as subject of the smdy. Survey method was employed to obtain the data while its instrument in terms of questionnaire was provided in Google forms and distributed to the students. An interactive qualitative approach was deployed to analyze the data combined with certainty factor method to show the level of game online addiction. The result shows from the sample of data which have analyzed addiction level toward online games is relatively moderate. Most of the users are adolescents between 12 and 15 years old and spend about 4 until 6 hours in a day. This condition becomes worse if there is no treatment for adolescents. Hence, there is a need of parents' control and awareness toward children's activity in playing online games since it renders negative impacts particularly on children's learning activity and motor development.
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Saddhono, K., Setyawan, B. W., Raharjo, Y. M., & Devilito, R. (2020). The diagnosis of online game addiction on Indonesian adolescent using certainty factor method. Ingenierie Des Systemes d’Information, 25(2), 191–197. https://doi.org/10.18280/isi.250206
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