Abstract
Video games are one of the mainstays of audiovisual production and entertainment activities for society. Every year many games are released on the market, which means an evolution for this industry in constant growth and adaptation. This article is part of a research, development and innovation project (R&D&I) that aims to document the process of pre-production, production and distribution of a video game, focused on helping independent developers who are starting out in the sector as well as researchers and teachers who want to apply this content in their own studies. In this article the main objective is to establish a creative and artistic model approach of multidisciplinary references that contributes to generate engagement through the historical imaginary.
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Sánchez, R. E., Zagalo, N., & Gómez, S. C. (2021). Creative Process of Pre-production of Video Games: Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 367 LNICST, pp. 198–211). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-73426-8_11
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