Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction

6Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

We present Stanley, a digital sculpture designed to engage audiences with the spontaneous and captivating emotional expressions of an artificial human. A 3D-printed face is brought to life through video projection mapping and a set of machine learning libraries and APIs, enabling real-time, embodied interactions with our virtual character. Stanley’s personality is shaped by traditional acting methods applied to a large language model. By creating human-machine encounters in emotionally salient scenarios, we explore how insights from acting and directing for the stage and the screen can enhance the development of compelling virtual agents. By interacting with Stanley, the audience experiences an entertaining yet unsettling encounter with AI technology, fostering a deeper understanding of machine learning techniques and enabling their critical reflection.

Cite

CITATION STYLE

APA

Hendry, M. F., Kottmann, N., Fröhlich, M., Bruggisser, F., Quandt, M., Speziali, S., … Salter, C. (2023). Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction. In Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE (Vol. 19, pp. 417–424). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v19i1.27538

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free