Abstract
Nowadays, mobile activities such as entertainment, commerce (m-commerce) or learning (m-learning) are being increasingly adopted by people. A new activity being explored in mobile computing is the support of Augmented and Immersive Reality (A&IR) features on public physical spaces (shops, libraries, museums, etc). The adoption of these new technologies is due to the physical space constraints to display information and the information media support restriction to text and images, because synchronous media, as audio and video, are difficult to play in public spaces (people must be “synchronized” at the beginning of the reproduction to be meaningful). This situation is very common in museums and art expositions. Each art piece has lots of information associated to it, but only a small part of this information is available to visitors.
Cite
CITATION STYLE
Tesoriero, R., A., J., D., M., & R. Penichet, V. M. (2008). HCI Design Patterns for Mobile Applications Applied to Cultural Environments. In Human Computer Interaction: New Developments. InTech. https://doi.org/10.5772/5881
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