Abstract
Real time strategy games are complex scenarios where multiple agents must be coordinated in a dynamic, partially observable environment. In this work, we model coordination as a task allocation problem, in which specific tasks must be properly assigned to agents. We employ a task allocation algorithm based on swarm intelligence and adjust its parameters using a genetic algorithm. A fitness estimation method is employed to accelerate execution of the genetic algorithm. To evaluate this approach, we implement this coordination mechanism in the AI of a popular video game: StarCraft: BroodWar. Experiment results show that the genetic algorithm successfully adjusts task allocation parameters. Besides, we assess the trade-off between solution quality and execution time of the genetic algorithm with fitness estimation.
Cite
CITATION STYLE
Tavares, A. R., Zuin, G. L., Azpúrua, H., & Chaimowicz, L. (2017). Combining genetic algorithm and swarm intelligence for task allocation in a real time strategy game. Journal on Interactive Systems, 8(1). https://doi.org/10.5753/jis.2017.671
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