Intention towards using Gamification among Students in Higher Education: A Conceptual Framework

  • Nasni Naseri R
  • Mohd Abas N
  • Raja Abdullah R
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Abstract

… the Technology Acceptance Model (TAM). In this study, TAM is integrated with technology … is said to be insufficient in explaining users’ behaviour in technology adoption as mentioned …

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Nasni Naseri, R. N., Mohd Abas, N., & Raja Abdullah, R. N. (2023). Intention towards using Gamification among Students in Higher Education: A Conceptual Framework. International Journal of Academic Research in Progressive Education and Development, 12(1). https://doi.org/10.6007/ijarped/v12-i1/16506

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