An artistic provocation to explore effects and opportunities of virtual surreal spaces

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Abstract

The concept of surreal virtual space is used in this paper to describe a space which looks realistic but is impossible to exist in reality. For this project, we developed a 3D virtual space using Google Cardboard and an Android mobile device. Referring to the 2D drawing, “Relativity,” of M.C. Escher, the virtual space was designed to have multi-directional but connected stairs. This work was exhibited with other artworks at a gallery for a period of three weeks. Despite some minor sensory confusion, all audiences experienced a degree of place illusion, enjoyment and a sense of self-awareness even though the virtual environment did not provide a visual representation of the audience's own body. For future work, we plan to investigate the advantages of these effects and apply them to everyday non-virtual environments.

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Lee, H., Kim, M. J., Lee, B., & Bianchi, A. (2018). An artistic provocation to explore effects and opportunities of virtual surreal spaces. In DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference (pp. 81–85). Association for Computing Machinery. https://doi.org/10.1145/3197391.3205416

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