Abstract
In this paper we present an ultra-low cost eye gaze tracker specifically aimed at studying visual attention in 3D virtual environments. We capture camera view and user eye gaze for each frame and project vectors back into the environment to visualize where and what subjects view over time. Additionally we show one measure of calculating the accuracy in 3D space by creating vectors from the stored data and projecting them onto a fixed sphere. The ratio of hits to non-hits provides a measure of 3D sensitivity of the setup. © 2013 Springer-Verlag Berlin Heidelberg.
Author supplied keywords
Cite
CITATION STYLE
Swarts, M., & Noh, J. (2013). Ultra low cost eye gaze tracking for virtual environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8021 LNCS, pp. 94–102). Springer Verlag. https://doi.org/10.1007/978-3-642-39405-8_12
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.