Abstract
This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. Our system called "Touch-Space" is an embodied (ubiquitous, tangible, and social) computing based mixed reality (MR) game space which regains the social aspects of traditional game plays. In this novel game space, the real-world environment is an essential and intrinsic game element and the human's physical context influences the game play. It allows tangible interactions between players and virtual objects, and collaborations between players in different levels of reality. Thus, the system re-invigorates computer entertainment systems with social human-to-human and human-to-physical touch interactions. © 2003 by Springer Science+Business Media New York.
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CITATION STYLE
Weihua, W., Yang, X., Cheok, A. D., Billinghurst, M., & Kato, H. (2003). Touch Space: An embodied computing mixed reality game space. In IFIP Advances in Information and Communication Technology (Vol. 112, pp. 463–470). Springer New York LLC. https://doi.org/10.1007/978-0-387-35660-0_56
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