Measurement of the impact on the usability of an ipad game developed with a design guide built by children

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Abstract

Aim/Purpose This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background There are studies concerning the creation of graphical interfaces for kids, howev-er, they do not involve them in the design process. On the other hand, operating systems such as Apple or Android impose their graphic guidelines designed only for a general outlook. Methodology The research has a scope of exploratory nature, with a mixed approach. For the measurement of usability, tests were developed to determine the degree of effi-ciency, effectiveness, and satisfaction generated in two versions of the same game. Children between six and eight years of age were targeted for this test. Contribution This research compares two design guides to determine which one is better to develop games for children. Findings This study concluded that the design guide elaborated by children allowed the building a more efficient, effective, and satisfactory game because the total usabil-ity percentage was 89.84%. This percentage was much higher than that obtained using the generic Apple guide, where the percentage of total usability obtained was 78.72%.

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Marin, M. F., Tapia, V. P., & Salguero, M. T. E. (2019). Measurement of the impact on the usability of an ipad game developed with a design guide built by children. Journal of Information Technology Education: Research, 18, 509–528. https://doi.org/10.28945/4457

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