Abstract
In the original article, Figure 1 was published without part figure. The correct Fig. 1 is given below. The original article has been corrected. (Figure presented.) An HTC Vive Pro Eye HR HMD with integrated VOG-based eye trackers (left). A VR HMD with scleral search coil-based eye tracking system (right). Image courtesy of Whitmire et al. (2016)
Cite
CITATION STYLE
Adhanom, I. B., MacNeilage, P., & Folmer, E. (2023, June 1). Correction to: Eye tracking in virtual reality: a broad review of applications and challenges (Virtual Reality, (2023), 27, 2, (1481-1505), 10.1007/s10055-022-00738-z). Virtual Reality. Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/s10055-023-00781-4
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