Abstract
The characteristics that identify a good game are hard to define and reproduce, as demonstrated by the catalogues of both successes and failures from most games companies. We have started to address this by undertaking a grounded theoretical analysis of reviews garnered from games, both good and bad, to distil from these common features that characterize good and bad games. We have identified that a good game is cohesive, varied, has good user interaction and offers some form of social interaction. The most important factor to avoid is a bad pricing. Successfully achieving some of these good factors will also outweigh problems in other areas. © 2009 The Author.
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CITATION STYLE
Bond, M., & Beale, R. (2009). What makes a good game? Using reviews to inform design. In People and Computers XXIII Celebrating People and Technology - Proceedings of HCI 2009 (pp. 418–422). British Computer Society. https://doi.org/10.14236/ewic/hci2009.52
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