Abstract
Maintaining balance between challenge and skills in games is critical for enjoyment, and can be applied to accommodate player performance as well as system performance for low accuracy input devices. Previous work has explored different performance-accommodation mechanisms (PAMs) for balancing, but studies have focused mainly on variables not directly related to how the PAMs lower challenge level. This paper identifies different levels of PAMs, then offers a first attempt at a coherent framework of action-level PAMs based on how they modify the mapping from player input to output.
Author supplied keywords
Cite
CITATION STYLE
Goll Rossau, I., Skammelsen, R. B., Czapla, J. J., Hougaard, B. I., Knoche, H., & Jochumsen, M. (2021). How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input. In CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (pp. 10–16). Association for Computing Machinery, Inc. https://doi.org/10.1145/3450337.3483497
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.