Abstract
Abstrak: Penelitian ini bertujuan untuk mengembangkan dan mengetahui kualitas media Puzzle Berbasis Make a Match Materi Menentukan Ide Pokok Paragraf Kelas 3. Jenis penelitian ini adalah penelitian dan pengembangan dengan mengadopsi metode 4-D, tetapi penelitian hanya melakukan 3 tahapan, yakni: tahap pendefinisian (define), tahap perancangan (design), dan pengembangan (develop). Hasil penelitian yang telah dilakukan menunnjukkan bahwa media Puzzle Berbasis Make a Match Materi Menentukan Ide Pokok Paragraf Kelas 3 memenuhi indikator kevalidan, yaitu a) hasil validasi dari validator ahli media memperoleh presentase sebesar 93,75% termasuk dalam kriteria sangat valid. b) hasil validasi ahli materi presentase sebesar 95,85% termasuk dalam kriteria sangat valid. c) respon dari peserta didik mendapat nilai rata-rata presentasi sebesar 93,1% termasuk dalam kriteria sangat baik. dan d) hasil belajar peserta didik mendapat nilai rata-rata presentase sebesar 100% termasuk dalam kriteria tuntas. Berdasarkan uraian tersebut, maka media pembelajaran dan materi yang termuat dalam media yang dikembangkan oleh peneliti dapat digunakan dalam proses pembelajaran. Abstract: This study aims to develop and determine the quality of the Make a Match Puzzle-Based Media Material Determining the Main Idea of Paragraph Class 3. This type of research is research and development by adopting the 4-D method, but the research only does 3 stages, namely: the defining stage. , stages of design (design), and development (develop). The results of the research that have been carried out show that the puzzle media based on Make a Match Material Determining the Main Idea of Paragraph Class 3 meets the validity indicators, namely a) the validation results from the media expert validator get a percentage of 93.75% including very valid criteria. b) the results of expert validation of the material, the percentage of 95.85% is included in the very valid criteria. c) the response from the students got an average presentation score of 93.1% which was included in the very good criteria. and d) student learning outcomes get an average percentage value of 100% including the complete criteria. Based on this description, the learning media and materials contained in the media developed by researchers can be used in the learning process.
Cite
CITATION STYLE
Rusanti, F., Khoirul Umam, N., & Wahyuning Subayani, N. (2022). PENGEMBANGAN MEDIA PUZZLE BERBASIS MAKE A MATCH MATERI MENENTUKAN IDE POKOK PARAGRAF KELAS 3. Jurnal Pendidikan Dasar Flobamorata, 3(2), 344–352. https://doi.org/10.51494/jpdf.v3i2.778
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