Abstract
The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players' feed back. © Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering 2010.
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Simatic, M., & Gentès, A. (2010). RFID-based distributed shared memory for pervasive games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (Vol. 35 LNICST, pp. 339–342). https://doi.org/10.1007/978-3-642-12607-9_24
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