Abstract
Audio-based exergames are beneficial in that they allow users to exercise in an eyes-free and hands-free environment. In this study, we explored two audio-based exergame elements, narrative features and thematic music, that can impact exercise amount (step count and duration) and exercise enjoyment. We conducted a two-week long between-subjects study with 43 young adults and 43 middle-aged adults using SPORTIFY, an audio-based exergame. Our experimental results showed that (1) Using narrative features had a significant main effect on exercise amount and exercise enjoyment both for young adults and middle-aged adults. (2) Using thematic music had no significant main impact on exercise amount and exercise enjoyment both for young adults and middle-aged adults. (3) A significant interaction effect for exercise amount was observed in middle-aged adults, whereas a significant interaction effect for exercise enjoyment was observed in young adults.
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CITATION STYLE
Oh, S., Kim, J., & Gweon, G. (2024). Examining the Effect of Narrative Features and Thematic Music in an Audio-Based Exergame. International Journal of Human-Computer Interaction, 40(20), 6528–6544. https://doi.org/10.1080/10447318.2023.2255412
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