Conceptual model of game aesthetics for perceived learning in narrative games

3Citations
Citations of this article
38Readers
Mendeley users who have this article in their library.

Abstract

Narrative games may offer reasoning on players' behaviour or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instil learning, which subconsciously provides information on the content of the game. However, there is a lack of studies on the contribution of game aesthetics towards player's perceived learning. By means of expert review, this article reports on a conceptual model of game aesthetics towards perceived learning and the degree of importance of each attribute in perceived learning. Findings reveal that all experts agreed on the contribution of game aesthetics towards perceived learning. In addition, the expert recommends three other factors that may contribute to learning: player's motivation, learning content, and gameplay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.

Cite

CITATION STYLE

APA

Abubakar, J. A., Bahrin, A. S., Ahmad, M. K., & Zulkifli, A. N. (2017). Conceptual model of game aesthetics for perceived learning in narrative games. International Journal on Advanced Science, Engineering and Information Technology, 7(3), 993–999. https://doi.org/10.18517/ijaseit.7.3.2201

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free