Abstract
Creating reactive motions with existing motion-capture systems is difficult because they require a variety of task environments. To overcome this drawback, we propose a reactive motion capture system that combines the existing motion capture system with a haptic device and a human-scale virtual environment. Our objective is to acquire reactive motion data generated from the interaction between haptic display units and the virtual environment, using the fact that a person's actions in actual situations can be represented by the reactions of the person to actual objects. We asked the subject to trace the rim of the front of a cube under six task conditions and measured their finger trajectories as motion data. The results demonstrated that our proposed system is useful for generating data for natural-looking motions similar to real-world motions.
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CITATION STYLE
Choi, W., Jeong, S., Hashimoto, N., Hasegawa, S., Koike, Y., & Sato, M. (2003). Reactive Motion Capture System Design Using a Haptic Display. Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 57(12), 1727–1732. https://doi.org/10.3169/itej.57.12_1727
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