3D Modeling for wildlife encyclopedia using blender

  • Khan S
  • Channa S
  • Ali S
  • et al.
N/ACitations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

In this modern era of technology, the ways of learning are changing drastically, and 3D is becoming one of the popular learning methods around the globe for experts and researchers. While it has been observed from past studies that the wildlife researchers, students, and experts need different sources like books and websites to gather and learn information about wildlife, which may be a time taking task and old approach seems to be. In this paper, we have used a 3D creation software blender for developing live 3D models of different species and providing a complete user friendly control to the user which will assist them to retrieve any information about different species from region to region around the world. These models are less complex and more attractive way of learning for the user.

Cite

CITATION STYLE

APA

Khan, S., Channa, S., Ali, S. A., Khan, M. H., Qazi, A. H., & Mengal, K. (2019). 3D Modeling for wildlife encyclopedia using blender. 3C Tecnología_Glosas de Innovación Aplicadas a La Pyme, 133–147. https://doi.org/10.17993/3ctecno.2019.specialissue3.133-147

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free