Abstract
We describe concepts and results that arose from the development and deployment of a large-scale collaborative game environment called DinoQuest Online. DQO provides an entertaining experience and approach to informal science education. DQO represents a collection of 13 games for helping school-age children to learn about science (or more specifically, life science and dinosaurs). In this paper, we identify and examine different collaborative group forms that emerged to play DQO. Along the way we provided examples of the collaborative groups and game play from DQO. © 2008 Springer Science+Business Media, LLC.
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CITATION STYLE
Scacchi, W., Nideffer, R., & Adams, J. (2008). A collaborative science learning game environment for informal science education: DinoQuest online. In IFIP International Federation for Information Processing (Vol. 279, pp. 71–82). https://doi.org/10.1007/978-0-387-09701-5_7
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