Problem solving of low data throughput on mobile devices by artefacts prebuffering

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Abstract

The paper deals with a problem of low data throughput on wirelessly connected mobile devices and a possibility to solve this problem by prebuffering of selected artefacts. The basics are in determining the problem parts of a mobile device and solve the problem by a model of data prebuffering-based system enhancement for locating and tracking users inside the buildings. The framework uses a WiFi network infrastructure to allow the mobile device determine its indoor position. User location is used for data prebuffering and for pushing information from a server to PDAs. All server data are saved as artefacts with its indoor position information. Accessing prebuffered data on a mobile device can significantly improve a response time needed to view large multimedia data. The solution was tested on a facility management information system built on purpose with a testing collection of about hundred large size artefacts. Copyright © 2009 Ondrej Krejcar.

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APA

Krejcar, O. (2009). Problem solving of low data throughput on mobile devices by artefacts prebuffering. Eurasip Journal on Wireless Communications and Networking, 2009. https://doi.org/10.1155/2009/802523

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