Abstract
In this paper, an original framework to model human-machine spoken dialogues is proposed to deal with co-adaptation between users and Spoken Dialogue Systems in non-cooperative tasks. The conversation is modeled as a Stochastic Game: both the user and the system have their own preferences but have to come up with an agreement to solve a non-cooperative task. They are jointly trained so the Dialogue Manager learns the optimal strategy against the best possible user. Results obtained by simulation show that non-trivial strategies are learned and that this framework is suitable for dialogue modeling.
Cite
CITATION STYLE
Barlier, M., Laroche, R., Perolat, J., & Pietquin, O. (2015). Human-machine dialogue as a stochastic game. In SIGDIAL 2015 - 16th Annual Meeting of the Special Interest Group on Discourse and Dialogue, Proceedings of the Conference (pp. 2–11). Association for Computational Linguistics (ACL). https://doi.org/10.18653/v1/w15-4602
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