Abstract
Based on the principles of sustainable social development, this study examines the dynamic relationship that develops between the multiple dimensions of the evolving interplatform digital space and (the experience of) citizens and online users. The current, ‘big technology’ set of the – so called – metaverse is transforming all areas of human activity by creating ‘third spaces’ of communication, entertainment and wider connection between people and services/products provided. These digital spaces in turn are gradually forming ‘virtual cities’, which have (or plan to have) their own formative practices, spheres of action, rights, obligations and governance structures. Digital, online games are the harbingers of this new emerging situation. Literary data – with references from the context of the American and especially the European paradigm – outline the reality of so-called metaverse gaming and the development of dynamic virtual networks, highlighting their potential and noting obstacles and relevant concerns. The present study searches for the sustainable development dynamics of the field through a content analysis of the European Union databases concerning the funding of relevant programmes, with a focus on Southern European countries (Greece, Italy, Spain, Cyprus and Portugal).
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CITATION STYLE
Bokolas, V., Kaperonis, S., & Ntrouva, E. (2025). Sustainable Social Development and User Experience in EU Framework: Metaverse Gaming as ‘Third Space’ of Communication and Interaction. Strategic Planning for Energy and the Environment, 44(4), 819–844. https://doi.org/10.13052/spee1048-5236.4448
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