Abstract
Developing games is challenging as it requires expertise in programming skills and game design. This process is costly and consumes a great deal of time. In this paper we describe a tool we developed to help decrease this burden: Mechanic Maker. Mechanic Maker is designed to allow users to make 2D games without programming. A user interacts with a machine learning AI agent, which learns game mechanics by demonstration.
Cite
CITATION STYLE
Saini, V., & Guzdial, M. (2020). A demonstration of mechanic maker: an ai for mechanics co-creation. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 (pp. 325–327). AAAI Press. https://doi.org/10.1609/aiide.v16i1.7450
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