Abstract
This paper presents an exploratory study of designing augmented reality (AR) based interventions to encourage physical activity among students attending virtual classes. We conducted a focus group study with four HCI students to understand the current behaviour of students during breaks between classes. Based on these insights we designed two AR interventions: AR Exergame, an interactive game that requires the user to move their hands to grab virtual apples; AR micro-movements, a method that requires the user to switch to a different physical space when starting a new virtual class. These AR interventions were aimed at encouraging students to perform micro-activities in between virtual classes, i.e. small non-strenuous activities. The effectiveness of these methods to reduce video conferencing fatigue, a.k.a Zoom fatigue, and also to compare it with the students current methods was tested through a user study with six participants.
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CITATION STYLE
Sachan, M. S., & Peiris, R. L. (2022). Designing Augmented Reality Based Interventions to Encourage Physical Activity During Virtual Classes. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3491101.3519749
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