Abstract
The transition from the pre-defined and often inflexible tools and practices of institutionalized mass-education towards dynamic and flexible learning contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic learning channels and enable pathways towards turning users into adaptive learners able to reach learning goals both in structured and unstructured contexts.
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Stanescu, I. A., Stefan, A., & Hauge, J. M. B. (2016). Using gamification mechanisms and digital games in structured and unstructured learning contexts. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9926 LNCS, pp. 3–14). Springer Verlag. https://doi.org/10.1007/978-3-319-46100-7_1
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