Abstract
The article is devoted to the analysis of the concept of "gamification of education". The study aimed to determine the features of gamification in education and analysis of innovative forms of teaching and development of the educational process in the field of culture and art. Research methods: among the theoretical -analysis, synthesis and systematization and generalization of scientific and scientific-methodical literature to clarify the state of study of the research problem and specify the concepts on whichthe process is based; among the empirical -questionnaires of participants in the educational process in order to understand the place of the method of "gamification" in the educational process of higher education institutions. The results of the study highlight the features of the phenomenon of "gamification" and its possibilities in the organization of the educational process during the training of future professionals, in particular in the field of culture and art; there are three types of gamification that are used in education (light, deep and combined); the fundamental components of the method (elements, mechanisms, dynamics, game characters)
Cite
CITATION STYLE
Pishchanska, V., Altukhova, A., Prusak, Y., Kovmir, N., & Honcharov, A. (2022). Gamification of education: innovative forms of teaching and education in culture and art. Eduweb, 16(2), 119–133. https://doi.org/10.46502/issn.1856-7576/2022.16.02.8
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