Advances in Cultural Heritage (CH) representation and presentation technologies are explored concerning new potentials brought by the gaming industry. These include the use of digitisation technologies for the creation of realistic digital assets, educational gaming concepts, and immersive technologies. In this context, it is shown how the creative sector can exploit these potentials in novel educational and gaming experiences, inspired by CH. The aim is to enhance the way that cultural content is experienced in the digital world, to present, and to valorise intangible dimensions and, ultimately, exploit technological advances to enhance our understanding, appreciation, and preservation of tangible and intangible heritage.
CITATION STYLE
Partarakis, N., Patsiouras, N., Evdemon, T., Doulgeraki, P., Karuzaki, E., Stefanidi, E., … Zabulis, X. (2021). Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 367 LNICST, pp. 243–254). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-73426-8_14
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