A Deep Learning Approach to Classifying User Performance in BCI Gaming

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Abstract

Brain–Computer Interface (BCI) systems are rapidly evolving and increasingly integrated into interactive environments such as gaming and Virtual/Augmented Reality. In such applications, user adaptability and engagement are critical. This study applies deep learning to predict user performance in a 3D BCI-controlled game using pre-game Motor Imagery (MI) electroencephalographic (EEG) recordings. A total of 72 EEG recordings were collected from 36 participants, 17 using the Muse 2 headset and 19 using the Emotiv Insight device, during left and right hand MI tasks. The signals were preprocessed and transformed into time–frequency spectrograms, which served as inputs to a custom convolutional neural network (CNN) designed to classify users into three performance levels: low, medium, and high. The model achieved classification accuracies of 83% and 95% on Muse 2 and Emotiv Insight data, respectively, at the epoch level, and 75% and 84% at the subject level, using LOSO-CV. These findings demonstrate the feasibility of using deep learning on MI EEG data to forecast user performance in BCI gaming, enabling adaptive systems that enhance both usability and user experience.

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APA

Ntetska, A., Mimou, A., Tzimourta, K. D., Angelidis, P., & Tsipouras, M. G. (2025). A Deep Learning Approach to Classifying User Performance in BCI Gaming. Electronics (Switzerland), 14(24). https://doi.org/10.3390/electronics14244974

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