Abstract
The aim of this chapter is to introduce at exploring the potential of games in educational sector. More in depth, in this chapter we’ll describe: two European projects (Proactive11 and T31) with a specific focus on use of technology in formative sector; and a platform (Eutopia) experimented in both the projects with which educators can create virtual scenarios where students play a role and simulate a specific situation.
Cite
CITATION STYLE
Simona, L., Delli, A., & Miglino, O. (2012). Exploring New Technological Tools for Education: Some Prototypes and Their Pragmatical Classification. In Methodologies, Tools and New Developments for E-Learning. InTech. https://doi.org/10.5772/29025
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