Abstract
In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of opponent used to test the model. We compared three representations. One simple and limited, based on a vector of weights, and two more complex, based on binary and n-ary trees. On top of this test, we also investigated the influence of fitness defined as a simulation-based function that: plays against a fixed weak opponent, a fixed strong opponent, and the best individual from the previous population. We encoded our experiments in a programming game, Legends of Code and Magic, used in Strategy Card Game AI Competition. However, as the problems stated are of general nature we are convinced that our observations are applicable in the other domains as well.
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Miernik, R., & Kowalski, J. (2022). Evolving Evaluation Functions for Collectible Card Game AI. In International Conference on Agents and Artificial Intelligence (Vol. 3, pp. 253–260). Science and Technology Publications, Lda. https://doi.org/10.5220/0010806900003116
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