We present an asymmetric co-evolutionary learning algorithm for imperfect-information zero-sum games. This algorithm is designed so that the fitness of the individual agents is calculated in a way that is compatible with the goal of game-theoretic optimality. This compatibility has been somewhat lacking in previous co-evolutionary approaches, as these have often depended on unwarranted assumptions about the absolute and relative strength of players. Our algorithm design is tested on a game for which the optimal strategy is known, and is seen to work well.
CITATION STYLE
Halck, O. M., & Dahl, F. A. (2000). Asymmetric co-evolution for imperfect-information zero-sum games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1810, pp. 171–182). Springer Verlag. https://doi.org/10.1007/3-540-45164-1_18
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