Abstract
The open-endedness of a system is often defined as a continual production of novelty. Here we pin down this concept more fully by defining several types of novelty that a system may exhibit, classified as variation, innovation, and emergence. We then provide a meta-model for including levels of structure in a system’s model. From there, we define an architecture suitable for building simulations of open-ended novelty-generating systems and discuss how previously proposed systems fit into this framework. We discuss the design principles applicable to those systems and close with some challenges for the community.
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Banzhaf, W., Baumgaertner, B., Beslon, G., Doursat, R., Foster, J. A., McMullin, B., … White, R. (2016). Defining and simulating open-ended novelty: requirements, guidelines, and challenges. Theory in Biosciences, 135(3), 131–161. https://doi.org/10.1007/s12064-016-0229-7
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