Abstract
Understanding and quantifying the factors that lead to cheating in society is problematic, due to the inherent desire to hide socially unacceptable actions. While significant progress has been made in the understanding of unethical behavior via in-lab experiments, little was measured at scale, in the wild. By analyzing cheating in online games, this paper verifies at scale and in the wild a number of previous observations drew from controlled, in-lab experiments. We verify empirically that cheating behavior is contagious, and identify some of the factors that encourage cheating and some that limit it.
Cite
CITATION STYLE
Zuo, X., Gandy, C., Skvoretz, J., & Iamnitchi, A. (2016). Bad apples spoil the fun: Quantifying cheating influence in online gaming. In Proceedings of the 10th International Conference on Web and Social Media, ICWSM 2016 (Vol. 10, pp. 496–505). AAAI Press.
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.