GAMIFYING EARLY MATH EDUCATION: AN INNOVATIVE AI GAME FOR CHILDREN

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Abstract

Aim/Purpose This paper aims to address the increasing demand for creative methods in child-hood education by integrating technologies like artificial intelligence (AI) and game-based learning. To make arithmetic learning more interesting, the project focuses on creating an AI game and investigates its acceptability and efficacy. Background This study shows how traditional math education may be transformed by com-bining AI-driven tools with game-based learning to increase student engage-ment and enhance learning outcomes. Methodology The study included the development of a new AI math learning game and used qualitative feedback and quantitative analysis through pre-assessments and post-assessments to gauge the tool’s efficacy. Contribution The study presents a new AI game for math learning and offers empirical sup-port for the efficacy of the same. Findings Students’ test scores increased by an average of 6.03 points (SD = 2.2), indicat-ing a considerable improvement in their math abilities. Instructors noted thatthe game successfully kept students’ attention and enhanced their ability to con-centrate on mathematical ideas. Recommendations for Practitioners Incorporating game-based learning tools into the curriculum and the use of AI are recommended to cater to diverse skill levels and learning speeds. Recommendations for Researchers Conducting studies to assess the long-term impact of AI-powered learning and the integration of game-based learning in higher education is recommended. Impact on Society The study throws light on the transformative potential of game-based learning and AI in modernizing traditional teaching methods. These tools can contribute to higher engagement and betterment in the learning experience for students. Future Research In the future, research toward expansion into subjects such as science and lan-guage arts and the incorporation of virtual and augmented reality can further enhance the learning experience.

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APA

Kulkarni, R. V., Choudhari, G., Bhavik, M., Bura, R., & Bhosale, V. (2025). GAMIFYING EARLY MATH EDUCATION: AN INNOVATIVE AI GAME FOR CHILDREN. Journal of Information Technology Education: Innovations in Practice, 24, 01–21. https://doi.org/10.28945/5595

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