Abstract
Evoker is a narrative-based facial expression game. Due to the COVID-19 pandemic, adolescents should be wearing masks in their daily lives. However, wearing masks disturbs emotional interaction through facial expressions, which is a critical component in emotional development. Therefore, a negative impact on adolescent emotional development is predicted. To solve this problem, we design a narrative-based game Evoker that uses real-time facial expression recognition. In this game, players are asked to identify an emotion from narrative contexts in missions, and make a facial expression appropriate for the context to clear the challenges. Our game provides an opportunity to practice reading emotional contexts and expressing appropriate emotions, which has a high potential for promoting emotional development of adolescents.
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Hong, S., Choi, Y., Sung, Y., Jin, Y., Doh, Y. Y., & Lee, J. (2022). Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3491101.3516486
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