Abstract
The development of information and communication technology in this era is very rapid. Technology integration is a needed to facilitate the teaching and learning process in the classroom. This research aims to explore Kahoot's online platform as a medium of creative learning about the local culture for learners. The aim is so that students can get knowledge about local culture through Kahoot media. The application of Kahoot as a learning media will be designed as creatively as possible by using existing features to acquire useful knowledge. Its application is expected to improve the learning ability of learners in today's world.
Cite
CITATION STYLE
Siwalette, R., & Suyoto. (2021). Implementation of Kahoot as a Creative Learning Media. In Journal of Physics: Conference Series (Vol. 1933). IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1933/1/012023
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