CFD post-processing in Unity3D

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Abstract

In architecture and urban design, urban climate on is a strong design criterion for outdoor thermal comfort and building's energy performance. Evaluating the effect of buildings on the local climate and vice versa is done by computational fluid dynamics (CFD) methods. The results from CFD are typically visualized through post-processing software closely related to pre-processing and simulation software. The built-in functions are made for engineers and thus, it lacks user-friendliness for real-time exploration of results for architects. To bridge the gap between architect and engineer we propose visualizations based on game engine technology. This paper demonstrates the implementation of CFD to Unity3D conversion and weather data visualization.

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Berger, M., & Cristie, V. (2015). CFD post-processing in Unity3D. In Procedia Computer Science (Vol. 51, pp. 2913–2922). Elsevier B.V. https://doi.org/10.1016/j.procs.2015.05.476

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