This research aims to determine the effectiveness of Moodle software to improve student learning outcomes in traditional sports game courses. This research uses a quantitative approach. The design used in this study is the pretest-posttest control group design. This research uses a student cognitive test instrument to measure the increase in student learning outcomes in traditional sports game courses. Based on the results of the test of information on the ability test of student learning outcomes with the test subject again 40 students (20 students for the experimental class and 20 students for the control class) obtained a significance value (sig.) in both the Kolmogorov-Smirnov test or the Shapiro-test. Wilk 0.05 so that the data are normally distributed. Then, the test was carried out using an independent sample test, the value of Sig. (2-tailed) was 0, 000< 0.05 so that Ho (Statistical Hypothesis) is rejected and Ha (Alternative Hypothesis) is accepted so that there is a significant average difference between the post-test results of the experimental group and the post-test of the control group. Based on the N-Gain score test, the average N-gain score for the experimental class was 0.7, the findings were 0.85 in the high category. Meanwhile, the average N-gain score for the control class is 0.3, which is 0.34 with a low type. So it can be concluded that the implementation of Moodle software can improve student learning outcomes in traditional sports game courses.
CITATION STYLE
Sari, Z. N., Darmawan, A., Saputra, S. A., Gemael, Q. A., & Oktariyana. (2021). The effectiveness of application of moodle software in traditional sports game courses. International Journal of Human Movement and Sports Sciences, 9(6), 1383–1389. https://doi.org/10.13189/saj.2021.090634
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