PENGALAMAN BERMAIN VIDEO GAMES SEBAGAI KEGIATAN LEISURE CLASS MIDDLE LOWER REMAJA KAMPUNG TANOKER

  • Juariyah J
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Abstract

Playing inherent in human life ranging from children, adults, and parents, feel the play is fun, thus. playing older than culture. Man's human instinct has been around since infancy to toddlers, teenagers, and so on, all of which are part of human instinct. This is because games or games provide usability of hone skills such as thinking, making strategies, and simultaneously for fun. This study was conducted to explore more information about the culture of playing video games in the perspective of the Leisure Class Middle Lower in Jember District. There are eight informants who will be the source of data coming from militant gamers. The theory used is LeisureClassThorsnton Veblen. The results of some gamers feel that playing video games initially just fill the spare time there is also only invited friends, but eventually become addicted. And the habit of playing this video game was initially introduced by friends of elementary school age, usually on holidays or school. As adults they can not escape from the habit of playing video games and play them through the games on the phone. Seeing this fact shows playing video games become part of his day to day activities, and to fill his spare time.

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APA

Juariyah, J. (2018). PENGALAMAN BERMAIN VIDEO GAMES SEBAGAI KEGIATAN LEISURE CLASS MIDDLE LOWER REMAJA KAMPUNG TANOKER. MEDIAKOM, 1(2). https://doi.org/10.32528/mdk.v1i2.1575

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