A practical 3d reconstruction method for weak texture scenes

22Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.

Abstract

In recent years, there has been a growing demand for 3D reconstructions of tunnel pits, underground pipe networks, and building interiors. For such scenarios, weak textures, repeated textures, or even no textures are common. To reconstruct these scenes, we propose covering the lighting sources with films of spark patterns to “add” textures to the scenes. We use a calibrated camera to take pictures from multiple views and then utilize structure from motion (SFM) and multi-view stereo (MVS) algorithms to carry out a high-precision 3D reconstruction. To improve the effectiveness of our reconstruction, we combine deep learning algorithms with traditional methods to extract and match feature points. Our experiments have verified the feasibility and efficiency of the proposed method.

Cite

CITATION STYLE

APA

Yang, X., & Jiang, G. (2021). A practical 3d reconstruction method for weak texture scenes. Remote Sensing, 13(16). https://doi.org/10.3390/rs13163103

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free