Abstract
The results of this study show that both fully virtual and virtual reality (VR) integrated into real world training programs are appropriate for use in the domain of weld training, depending on the level of task difficulty. Differences were virtually indistinguishable between participants in the fully virtual and the integrated training group at the low and medium task difficulty levels. At the highest level of difficulty it became apparent that the VR system was no longer solely sufficient for training. Copyright 2012 by Human Factors and Ergonomics Society, Inc. All rights reserved.
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CITATION STYLE
McLaurin, E. J., & Stone, R. T. (2012). Comparison of virtual reality training vs. integrated training in the development of physical skills. In Proceedings of the Human Factors and Ergonomics Society (pp. 2532–2536). https://doi.org/10.1177/1071181312561526
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